Rainbow Six Siege Y7S1 Demon Veil: Release Times, Patch Sizes, and more

Publish date: 2024-07-22

Rainbow Six Siege‘s latest Y7S1 ‘Demon Veil’ is finally releasing tomorrow on all platforms, and it is bringing some exciting changes to the game.

Ubisoft will be kicking off Rainbow Six Siege’s Year 7 with a new meta-changing defender Azami, new maps (coming mid-season), and more quality-of-life updates.

While the release of the new season might have been pushed back a few days, the official Rainbow Six Siege has confirmed the deployment of Y7S1 on the live servers, which will take place tomorrow, March 15th.

🛠 Y7S1 Maintenance 🛠

Y7S1 Demon Veil will be deployed tomorrow, March 15th.

⏱Downtime: ~1 hour per platform

Maintenance times and patch sizes below 👇 pic.twitter.com/736y2j6vXn

— Rainbow Six Siege (@Rainbow6Game) March 14, 2022

R6S Y7S1 Demon Veil Release Times

The Y7S1 Patch will be deployed at 13:00 UTC for PC, which includes Steam, Ubisoft Connect, Stadia, and Amazon Luna. For Xbox and Playstation users, the update will drop at 14:00 and 15:00 UTC respectively. The servers will go down for an hour for the patch to be deployed.

Patch Sizes

Note: Xbox patch sizes are larger due to some repackaged files, future patches should align more closely with other platforms.

Read the full Y7S1 patch notes below:

R6S Y7S1 Patch Notes

ATTACKER REPICK

Population targeted by this change: All players.

Attacker Repick is something we tried on the most recent Lab Test Server for Y6S4. As discussed in its panel debut, Attacker Repick is meant to help emphasize the importance of intel-gathering for Attackers, and ultimately broaden the selection of viable operators and strategic choices available when on the offensive. With this, we hope to promote more deliberate choices around how players gather which intel, especially on Attack – as well as how a team of Defenders choose to handle enemy intel-denial. 

Attacker Repick has seen minimal changes since the Lab Test Server, where it was mostly well understood and seen as intuitive to use, along with not tipping the overall Attacker/Defender balance too drastically. We will, of course, continue to monitor data and discussions around the feature as everyone gets used to it in Y7S1. 

SIGHTS AND SCOPES

Population targeted by this change: All players.

In an effort to make weapons and sights more universal across operators, as well as easier to organize, we’ve opened the floodgates on sight styles. Now primary weapons and non-handgun secondary weapons will have access to all non-magnifying sights (Non-magnifying scopes are Red Dot, Reflex, and Holographic). Weapons with a 2.5x scope will now have both 2.5x scope variants. Tachanka’s DP27 unique reflex sight will stay unique to Tachanka, but we hope that you get a kick out of sporting your favorite sights in style – especially you Glaz mains out there.

OUTDOOR CAMERAS & DRONES

Population targeted by this change: Top Ranked & Newcomers.

This change was initially delayed after being announced for the Y6S4 Test Server, but now with the kinks ironed out it’s finally here for Y7S1. Along with Attacker Repick, this change is directed at increasing the importance and usage of cameras and intel-gathering tools inside. Playing against consistent Defender outdoor visibility can feel tedious at best and oppressive at worst – often with little possible recourse for the Attackers. That early-game intel can still be gathered, but it now has a strict time-limit; making those moments far more vital and with less of a sour taste for Attackers at the start of a round. 

OPERATOR BALANCING

GOYO REWORK

Population targeted by this change: Pro Play.

This change is pretty significant for Goyo, essentially trading defensive capabilities to double-down on zone denial. We’re hoping that the buffs to his Volcán’s area of effect capabilities will offset the removal of his more frontline-defense, which could keep multiple areas in a state of quasi-denial with limited options to counter. Now even though Goyo has to place the charges in a more planned, exposed way, the benefits of doing so in key locations or for key moments should be more rewarding overall. These changes should also help make Goyo a more clear alternative to Smoke as originally intended. 

MELUSI

Population targeted by this change: Top Ranked.

We wanted to make Melusi’s Banshee more susceptible to high-skill Attacker play. Though this change is technically a nerf and will allow Attackers to more quickly destroy the exposed weak point of the Banshee, we hope this will serve to keep Defenders more vigilant for the activation sound as well, making Melusi a strong but not quite a must-have operator. 

VALKYRIE & ZERO

Population targeted by this change: All players.

This is a small change that was initially packaged with the new behavior for outdoor cameras and will allow Valk and Zero players to get a few more important moments of utility out of their camera gadgets. We hope this quality of life improvement will kick in at the right moments to shave off a few precious seconds. 

THUNDERBIRD

Population targeted by this change: Top Ranked.

We wanted to adjust the Kona Station to be less of an aggressive tool, being used to over-heal then peek for minimal health loss. At the same time, this will also help the station get more general use as team anchors will be less able to use them up by accident. 

KALI

Population targeted by this change: All players.

This is a small quality of life change as we continue working on better refining the balance and feel of several operators. 

TWEAKS & IMPROVEMENTS

Year 7 Premium Pass

MATCH REPLAY

Replay Compatibility

ELITE CUSTOMIZATION

Customizable Ability Skins

PLAYER COMFORT

Melee Animation

Gadget and Ability Models

Speech to Text

Operator Models

Match Timer

HUD Adjustment in Support Mode

GAME HEALTH

Griefing and Players Disconnecting

Map Rotations

OPERATORS PRICE DECREASE

As with every season, Demon Veil brings a price decrease for specific Operators. Mozzie and Gridlock are dropping to 10,000 Renown or 240 R6 Credits, Oryx and Iana are changing to 15,000 Renown or 360 R6 Credits, and Flores will now cost 20,000 Renown or 480 R6 Credits. Take this opportunity to add them to your roster and maybe you’ll find your new main!

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